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Answer by Napoloo

Example and Documentation done by myself, code was written by the help of Chat-GPT, then I modified it. namespace User.Defined { using System; using System.Collections.Generic; using UnityEngine; using...

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Answer by Albazcythe

Here's what I did without using *Resources.FindObjectsOfTypeAll* Also unlike *FindObjectsOfTypeAll*, this one returns the array elements in a parent->children order. **Edit:** Replaced main foreach...

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Answer by idbrii

The Unity [documentation for Resources.FindObjectsOfTypeAll][1] has this example: // This script finds all the objects in scene, excluding prefabs: List GetAllObjectsInScene() { List objectsInScene =...

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Answer by colinday

// get root objects in scene List rootObjects = new List(); Scene scene = SceneManager.GetActiveScene(); scene.GetRootGameObjects( rootObjects ); // iterate root objects and do something for (int i =...

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Answer by ZBLau

Transform[] arrTransforms = Resources.FindObjectsOfTypeAll().Where((s) => (s.hideFlags == HideFlags.None)).ToArray();

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Answer by small-U

C# code: Transform[] hinges =GameObject.FindObjectsOfType(typeof(Transform)) as Transform[]; javaScript Code: var hinges :Transform[] = FindObjectsOfType(Transform) as Transform[];

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Answer by jonc113

I have found that FindObjectOfType will return all kinds of weird things that are not in the scene. "activeInHeirachy" solves the problem: GameObject[] allObjects =...

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Answer by justinl

You could try either of these: GameObject.FindObjectsOfType(typeof(MonoBehaviour)); //returns Object[] GameObject.FindGameObjectsWithTag("Untagged"); //returns GameObject[]

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Answer by idbrii

The Unity [documentation for Resources.FindObjectsOfTypeAll][1] has this example: // This script finds all the objects in scene, excluding prefabs: List GetAllObjectsInScene() { List objectsInScene =...

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Answer by colinday

// get root objects in scene List rootObjects = new List(); Scene scene = SceneManager.GetActiveScene(); scene.GetRootGameObjects( rootObjects ); // iterate root objects and do something for (int i =...

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Answer by ZBLau

Transform[] arrTransforms = Resources.FindObjectsOfTypeAll().Where((s) => (s.hideFlags == HideFlags.None)).ToArray();

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Answer by small-U

C# code: Transform[] hinges =GameObject.FindObjectsOfType(typeof(Transform)) as Transform[]; javaScript Code: var hinges :Transform[] = FindObjectsOfType(Transform) as Transform[];

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Answer by jonc113

I have found that FindObjectOfType will return all kinds of weird things that are not in the scene. "activeInHeirachy" solves the problem: GameObject[] allObjects =...

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Answer by justinl

You could try either of these: GameObject.FindObjectsOfType(typeof(MonoBehaviour)); //returns Object[] GameObject.FindGameObjectsWithTag("Untagged"); //returns GameObject[]

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Answer by colinday

// get root objects in scene List rootObjects = new List(); Scene scene = SceneManager.GetActiveScene(); scene.GetRootGameObjects( rootObjects ); // iterate root objects and do something for (int i =...

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Answer by ZBLau

Transform[] arrTransforms = Resources.FindObjectsOfTypeAll().Where((s) => (s.hideFlags == HideFlags.None)).ToArray();

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Answer by small U

c# code: Transform[] hinges = FindObjectsOfType(typeof(Transform)) as Transform[]; javascript code: var hinges :Transform[] = FindObjectsOfType(Transform) as Transform[];

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Answer by small U

C# code: Transform[] hinges =GameObject.FindObjectsOfType(typeof(Transform)) as Transform[]; javaScript Code: var hinges :Transform[] = FindObjectsOfType(Transform) as Transform[];

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Answer by jonc113

I have found that FindObjectOfType will return all kinds of weird things that are not in the scene. "activeInHeirachy" solves the problem: object[] allObjects = FindObjectsOfTypeAll(typeof(GameObject))...

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Answer by justinl

You could try either of these: GameObject.FindObjectsOfType(typeof(MonoBehaviour)); //returns Object[] GameObject.FindGameObjectsWithTag("Untagged"); //returns GameObject[]

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